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#1 09-09-2016 09:14:16

Xerikas
Dangerous Zombie !

Maximum Crisis (912)

Sortie : 14 janvier 2017


Toute blague sur l'état actuel du jeu ou de l'état d'esprit de ceux qui le font est accepté. supermario


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#2 09-09-2016 12:49:46

omnislash460
Membre

Re: Maximum Crisis (912)

C'est pas genre le dernier booster sur arc V?


http://nsa34.casimages.com/img/2013/08/12/130812095451560411.jpg

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#3 09-09-2016 13:04:28

Xerikas
Dangerous Zombie !

Re: Maximum Crisis (912)

normalement si.


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#4 09-09-2016 13:40:10

Supersonic18
Membre

Re: Maximum Crisis (912)

Apres c'est sous entendu annoncer quoi? Une nouvelle serie? (s'il y a ce projet en cours)


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#5 09-09-2016 13:45:43

Xerikas
Dangerous Zombie !

Re: Maximum Crisis (912)

rien d'annoncé pour le moment. En general les nouvelles séries sont annoncées vers novembre/décembre me semble.

Donc soit nouvelle série (nouvelle nouvelle, ou arc-V 2 on sait jamais), soit rien.

En tout cas ils ont rallonger la série de booster 9XX pour faire en sorte que la fin d'arc-V/début d'autre chose commence avec le set 1001.

Dernière modification par Xerikas (09-09-2016 13:55:20)


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#6 09-09-2016 21:00:13

Cybergatling
Membre

Re: Maximum Crisis (912)

Xerikas a écrit:

Sortie : 14 janvier 2017


Toute blague sur l'état actuel du jeu ou de l'état d'esprit de ceux qui le font est accepté. supermario

Sauf erreur de ma part, on n'a pas de blague quand l'extension Crimson crisis soit annoncé

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#7 10-09-2016 08:49:09

Xerikas
Dangerous Zombie !

Re: Maximum Crisis (912)

Non mais bon.
la c'est le dernier set de la serie Arc-V, qui à apporter les pendules, un mécanique un peu trop cheat sur les bords dont Konami a avoué lui même l'erreur (enfin, pas toute la mécanique, juste la periode Performage/Dracoslayer/Performapal. mais ça représente environ une année, et ça a conditionné les sorties suivantes quand même).

Je trouve ça ironique d'appeler ça Maximum Crisis pour le dernier set de la série qui aura fait apparaitre de gros cancers


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#8 17-11-2016 07:16:19

Sho Phoenix
Membre

Re: Maximum Crisis (912)

https://i1.wp.com/ygorganization.com/wp … &ssl=1

La cover semble peut-être connu pour ceux qui regardent l'animé tongue

https://i0.wp.com/ygorganization.com/wp … &ssl=1

Destruction Swordsman’s Cradle
Trap Normal
You can only activate 1 “Destruction Swordsman’s Cradle” per turn.
(1) Send 1 “Destruction Sword” card and 1 “Buster Blader” monster from your Deck to the Graveyard, except “Destruction Swordsman’s Cradle”; Special Summon 1 “Buster Dragon” from your Extra Deck or Graveyard, but destroy it during the End Phase of next turn.
(2) You can banish this card from your Graveyard; for the rest of this turn, “Destruction Sword” cards you control cannot be destroyed by battle or card effects.

https://i2.wp.com/ygorganization.com/wp … &ssl=1

Digital Bug – LED Bug
LIGHT Insect / Effect
LV3 500/0
Cannot be used as a Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type Xyz Monster.
(1) Once per turn, if this face-up Attack Position card is changed to Defense Position: You can add 1 Level 3 Insect-Type monster from your Deck to your hand.
(2) An Xyz Monster Xyz Summoned using this card on the field as Xyz Material gain this effect.
-When it destroys a monster by battle, draw 1 card.

https://i2.wp.com/ygorganization.com/wp … &ssl=1

Zefra Providence
Spell Normal
You can only activate 1 “Zefra Providence” per turn.
(1) Add 1 “Zefra” card from your Deck to your hand, except “Zefra Providence”.
(2) If a “Zefra” card you control would be destroyed, except during the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead.

Dernière modification par Sho Phoenix (17-11-2016 07:19:02)


-- Sho Phoenix --
http://mypsn.eu.playstation.com/psn/profile/shophoenix.png
Ma liste

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#9 17-11-2016 10:45:37

Supersonic18
Membre

Re: Maximum Crisis (912)

Impecc. La tool extra deck B.Blader va pouvoir se splasher un peu plus facilement desormais (Toujours eu un p'tit penchant "graphique" envers la Fusion)


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#10 17-11-2016 17:55:02

mentali71
Membre

Re: Maximum Crisis (912)

mmh la zefra qui manquait pour donner du souffle

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#11 18-11-2016 07:39:20

Xerikas
Dangerous Zombie !

Re: Maximum Crisis (912)

Pack cover est bien Zarc : http://livedoor.blogimg.jp/maxut/imgs/5 … 6f02-s.jpg



http://livedoor.blogimg.jp/maxut/imgs/8 … 81a6-s.jpg

Predaplant Ophrys Scorpio
Dark Plant / Effect
LV3 1200/800
You can only use the effect of “Predaplant Ophrys Scorpio” once per turn.
(1) If this card is Normal or Special Summoned: You can (send 1) monster (from your hand to the Graveyard); Special Summon 1 “Predaplant” monster from your Deck, except “Predaplant Ophrys Scorpio”


\o/


EDIT : LL


http://livedoor.blogimg.jp/maxut/imgs/f … 30b5-s.jpg

Lyrical Luscinia – Cobalt Sparrow
Wind Winged Beast / Effect
LV1 0/100
You can only use the (1) effect of “Lyrical Luscinia – Cobalt Sparrow” once per turn.
(1) If this card is Special Summoned: You can add 1 Level 1 Winged Beast-Type monster from your Deck to your hand.
(2) A WIND monster Xyz Summoned using this card on the field as Material gains this effect.
-It cannot be targeted by your opponent’s card effects.


http://livedoor.blogimg.jp/maxut/imgs/5 … e3ae-s.jpg

Lyrical Luscinia – Sapphire Swallow
Wind Winged Beast / Effect
LV1 100/0
You can only use the (1) effect of “Lyrical Luscinia – Sapphire Swallow” once per turn.
(1) If you control a Winged Beast-Type monster: You can Special Summon both this card and 1 Level 1 Winged Beast-Type monster from your hand.
(2) A WIND monster Xyz Summoned using this card on the field as Material gains this effect.
-If it is Xyz Summoned: You can target 1 “Lyrical Luscinia” monster in your Graveyard; attach that monster to it as Xyz Material.


http://livedoor.blogimg.jp/maxut/imgs/5 … 0248-s.jpg

Lyrical Luscinia – Turquoise Warbler
Wind Winged Beast / Effect
LV1 100/100
You can only use the (2) effect of “Lyrical Luscinia – Turquoise Warbler” once per turn.
(1) If you control no monsters, you can Special Summon this card (from your hand).
(2) If this card is Special Summoned: You can Special Summon 1 “Lyrical Luscinia” monster from your hand or Graveyard.


http://livedoor.blogimg.jp/maxut/imgs/a … 8014-s.jpg

Lyrical Luscinia – Assembly Nightingale
Wind Winged Beast / Effect
RK1 0/0
2 or more Level 1 monsters
(1) This card gains 200 ATK for each Xyz Material attached to it.
(2) This card can attack your opponent directly. This card with Xyz Material can attack a number of times per Battle Phase up to the number of Xyz Materials attached to it.
(3) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; “Lyrical Luscinia” monsters you control cannot be destroyed by battle or card effects, also you take no battle damage. These changes last until the end of this turn.





EDIT2 : nouveau draco theme (+note explicative comme quoi le TCG a encore fait de la merde avec les trads) :

We’re getting a brand new theme that screws with TCG naming once again. These guys are named “shinryuu”, which means “true draco”, while the level 9 Wyrms we’ve been getting in sets are called “shinryuuoh”, “true draco king”, but for some reason, TCG decided to omit the “draco” part completely when localizing them. So now we have a theme of monsters that don’t look like kings all having to be named that, and having to be named awkwardly to follow suit.



http://livedoor.blogimg.jp/maxut/imgs/5/9/59b7878b.jpg

True King Da’at Metatron, the Mechsoldier
Light Wyrm / Effect
LV9 3000/3000
If you Normal Summon/Set this card, you must Tribute 3 monsters and/or Continuous Spell/Trap Cards you control.
(1) This card is unaffected by the same type of card effects as the original type of card(s) that you used to Tribute Summon it (Monster, Spell, or Trap).
(2) If this Tribute Summoned card is destroyed by your opponent’s card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster from your Extra Deck that is EARTH, FIRE, WATER, or WIND-Attribute.


http://livedoor.blogimg.jp/maxut/imgs/c … 54d4-s.jpg

True King Mariamune, the Phoenix
Wind Wyrm / Effect
LV9 2700/2100
You can only use each effect of “True King Mariamune, the Phoenix” once per turn.
(1) If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, you can banish 4 cards from the top of your opponent’s Deck, if both the destroyed monsters were WIND.
(2) If this card is destroyed by card effect: You can add 1 non-WIND Wyrm-Type monster from your Deck to your hand.


http://livedoor.blogimg.jp/maxut/imgs/b … 478c-s.jpg

True King Dynamite Knuckle, the Fighter
Water Wyrm / Effect
LV6 2500/2100
If you are Tribute Summoning this card in face-up Attack Position, you can Tribute a face-up Continuous Spell/Trap Card you control instead of a monster.
(1) Once per turn, when your opponent activates a card or effect, if you control this Tribute Summoned card: You can take 1 “True King” Continuous Trap Card from your Deck, and either add it to your hand, or activate it on your side of the field.


http://livedoor.blogimg.jp/maxut/imgs/b … c57c-s.jpg

True King Ignis Heat, the Warrior
Fire Wyrm / Effect
LV5 2400/1000
If you are Tribute Summoning this card in face-up Attack Position, you can Tribute a face-up Continuous Spell/Trap Card you control instead of a monster.
(1) Once per turn, when your opponent activates a card or effect, if you control this Tribute Summoned card: You can take 1 “True King” Continuous Spell Card from your Deck, and either add it to your hand, or activate it on your side of the field.


http://livedoor.blogimg.jp/maxut/imgs/c … b9c0-s.jpg

True King Majesty Maiden, the Mage
Wind Wyrm / Effect
LV5 2300/1500
If you are Tribute Summoning this card in face-up Attack Position, you can Tribute a face-up Continuous Spell/Trap Card you control instead of a monster.
(1) Once per turn, when your opponent activates a card or effect, if you control this Tribute Summoned card: You can add 1 “True King” monster from your Deck to your hand.




EDIT3 : diarhée de news

http://livedoor.blogimg.jp/maxut/imgs/7 … a25c-s.jpg

True King V.F.D., The Beast
Rank 9 DARK Wyrm Xyz Effect Monster
ATK 3000
DEF 3000
Xyz Materials: 2 or more Level 9 monsters
(1) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then declare 1 Attribute; face-up monsters on the field becomes monsters of that Attribute, monsters your opponent controls with that Attribute cannot activate their effects, also they cannot attack. These changes last until the end of this turn.
(2) While this card is in your Monster Zone, if you would destroy a monster(s) with the effect of a “True King” monster in your hand, you can destroy your opponent’s monster(s) instead.

(VFD = vicarius filii dei = 666, mais aussi "Vanisher + Fuhrer + Disaster". si si, vous savez, les noms des Wyrm Lv9 que le TCG gardent pas)


http://livedoor.blogimg.jp/maxut/imgs/5 … a1d0-s.jpg

True Draco Succession
Continuous Spell Card
You can only use each effect of “True Draco Succession” once per turn.
(1) During your Main Phase: You can draw 1 card for each type of “True King” or “True Draco” card (Monster, Spell, Trap) sent to the Graveyard this turn.
(2) During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 “True King” or “True Draco” monster.
(3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap card on the field; destroy it.


http://livedoor.blogimg.jp/maxut/imgs/9 … a174-s.jpg

Dragonic Diagram
Spell Field
(1) All “True King” or “True Draco” monsters on the field gain 300 ATK and DEF.
(2) While this card is in the Field Zone, each Tribute Summoned “True King” or “True Draco” monster cannot be destroyed by battle once per turn.
(3) Once per turn: You can destroy 1 other card you control, or have in your hand, and if you do, add 1 “True King” or “True Draco” card from your Deck to your hand.


http://livedoor.blogimg.jp/maxut/imgs/7 … 6d23-s.jpg

Revival of the True King
Continuous Trap Card
You can only use each effect of “Revival of the True King” once per turn. You cannot activate this card’s (?) and (?) in the same Chain.
(1) You can target 1 “True Draco” or “True King” monster in your Graveyard; Special Summon it in Defense Position, but you cannot Special Summon monsters for the rest of this turn.
(2) During your opponent’s (Something) Phase, you can: Immediately after this effect resolves, Tribute Summon 1 “True Draco” or “True King” monster.
(3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it.


Edit4 : tourista returns

http://livedoor.blogimg.jp/maxut/imgs/f … 09b4-s.jpg

Predaplant Cordyceps
Level DARK Plant-Type Effect Monster
ATK 0
DEF 0
(1) During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower “Predaplant” monstesr in your Graveyard; For the rest of this turn, you cannot Normal Summon and you cannot Special Summon except by Fusion Summoning, also Special Summon those monsters.


http://livedoor.blogimg.jp/maxut/imgs/3 … f436-s.jpg

Predaplant Darling Cobra
Level 3 DARK Plant-Type Effect Monster
ATK 1000
DEF 1500
(1) If this card is Special Summoned by the effect of a “Predaplant” monster: You can add 1 “Polymerization” Spell Card or “Fusion” Spell Card from your Deck to your hand. You can only use this effect of “Predaplant Darling Cobra” once per Duel.


http://livedoor.blogimg.jp/maxut/imgs/d … 694f-s.jpg

Transcendental Fusion
Normal Spell Card
Cards and effects cannot be activated in reponse to this card’s activation
(1) Pay 2000 LP; Fusion Sumon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials.
(2) You can banish this card from your Graveyard, then target 1 monster Fusion Summoned using this card’s effect; Special Summon all of the Fusion Materials for that monster’s Fusion Summon from your Graveyard, but their ATK and DEF become 0, also their effects are negated.

Dernière modification par Xerikas (18-11-2016 10:51:53)


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#12 18-11-2016 10:50:38

bloodytagada
♫ Flexibility, Love and Trust ♪

Re: Maximum Crisis (912)

L'effet de Cobra vend du rêve, dommage qu'il soit Predator Plant =/


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#13 18-11-2016 11:22:51

Supersonic18
Membre

Re: Maximum Crisis (912)

True Draco est-ce que cela comprends Master Peace the "True Draco"slayer?


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#14 18-11-2016 11:27:32

Xerikas
Dangerous Zombie !

Re: Maximum Crisis (912)

Supersonic18 a écrit:

True Draco est-ce que cela comprends Master Peace the "True Draco"slayer?

yep.


les trucs que je retiens reveal :

PP Scorpio vraiment bon qui va même remplacer Lonefire dans le deck
VFD qui stun bien


un peu déçu de Cobra perso. OPD pour ça... alors que ya deja kingii tfasson hmm ça fera des Rk3 bizarre avec scorpio ok.
Cordyceps qui demande standby + pas d'autre norm ou spé (except fusion) ce tour. ok hmm


transcendantal fusion je sais pas trop. 2000 c'est lourd, mais on peut pas repondre aux effets, et c'est potentiellement fusion + Xyz.
à voir. c'est surement design pour Zarc.dek


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#15 30-11-2016 09:39:59

Xerikas
Dangerous Zombie !

Re: Maximum Crisis (912)

http://livedoor.blogimg.jp/maxut/imgs/6 … 6b26-s.jpg

D/D/D Boulder King Darius
Rank 3 EARTH Fiend-Type Xyz Effect Monster
ATK 1900
DEF 1000
Xyz Materials: 2 Level 3 Fiend-Type Monsters
(1) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 “Dark Contract” you control; destroy that card, then draw 1 card.
(2) When this card battles an opponent’s monster, during damage calculation: You can detach 1 Xyz Material from this card; this card cannot be destroyed during that battle, when that damage calculation ends, destroy that opponent’s monster and inflict 500 damage to your opponent.


http://livedoor.blogimg.jp/maxut/imgs/1 … 210c-s.jpg

D/D Ghost
Level 2 DARK Fiend-Type Tuner Effect Monster
ATK 600
DEF 300
(1) If this card is sent to the Graveyard: You can target 1 “D/D” monster, except “D/D Ghost”, or “Dark Contract” card in your Graveyard; send 1 card with the same name from your Deck to the Graveyard.
(2) If this card is banished: You can target 1 of your banished “D/D” monsters, except “D/D Ghost”, or “Dark Contract” card; return that card to the Graveyard.


http://livedoor.blogimg.jp/maxut/imgs/1 … fe7a-s.jpg

Dark Contract with the Eternal Darkness
Continuous Trap Card
(1) While 2 “D/D” cards are in your Pendulum Zone, your opponent cannot target monsters on the field with Spell/Trap effects, nor Tribute monsters on the field for Tribute Summons, nor use monsters on the field as Material for Fusion, Synchro, and Xyz Summons.
(2) Once per turn, during your Standby Phase: Take 1000 damage.


http://livedoor.blogimg.jp/maxut/imgs/3 … 5626-s.jpg

Performapal Sky Magician
Level 7 WIND Spellcaster-Type Effect Monster
ATK 2500
DEF 2000
The (2)nd effect of “Performapal Sky Magician” can only be used once per turn.
(1) Once per turn, if activate a Spell Card: This card gains 300 ATK.
(2) During either player’s turn: You can target 1 Continuous Spell Card you control; return that card to your hand. Then, activate 1 “Magician” Continuous Spell Card from your hand.
(3) If this face-up card leaves the field: You can target 1 card on the field; destroy that card.



http://livedoor.blogimg.jp/maxut/imgs/8 … 1f3e-s.jpg

Performapal Revue Dancer
Level 3 LIGHT Spellcaster-Type Effect Monster
ATK 800
DEF 800
(1) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
(2) This card can be treated as 2 Tributes for the Tribute Summon of a “Performapal” monster


http://livedoor.blogimg.jp/maxut/imgs/3 … 2187-s.jpg

Performapal Sky Pupil
Level 3 LIGHT Spellcaster-Type Effect Monster
ATK 800
DEF 800
You can only use the (1)st effect of “Performapal Sky Pupil” once per turn
(1) During either player’s turn: You can return 1 Level 5 or higher “Performapal” monster you control to the hand; Special Summon this card from your hand.
(2) If this card battles with an opponent’s monster, until the end of the Damage Step, negate that monster’s effect.
(3) If you control another “Performapal” monster, and this card attacks an opponent’s monster, before damage calculation: Destroy that opponent’s monster.


http://livedoor.blogimg.jp/maxut/imgs/3 … a12c-s.jpg

Magician’s Encore
Continuous Spell Card
(1) Once while this card is face-up on the field: You can target 1 Level 3 or lower Spellcaster-Type Monster in your Graveyard; Special Summon that monster
(2) If this card is sent to the Graveyard: You can add 1 “Magician” Continuous Spell Card from your Deck to your hand, except “Magician’s Encore”.


http://livedoor.blogimg.jp/maxut/imgs/1 … aa20-s.jpg

Magician’s Right Hand
Continuous Spell Card
(1) Once per turn, when a Spell effect activated by your opponent resolves while you control a Spellcaster-Type monster, negate that effect, and if you do, destroy it.


http://livedoor.blogimg.jp/maxut/imgs/d … 6dcb-s.jpg

Magician’s Left Hand
Continuous Spell Card
(1) Once per turn, when a Trap effect activated by your opponent resolves while you control a Spellcaster-Type monster, negate that effect, and if you do, destroy it.

Dernière modification par Xerikas (30-11-2016 12:00:41)


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#16 30-11-2016 10:49:32

bloodytagada
♫ Flexibility, Love and Trust ♪

Re: Maximum Crisis (912)

Xerikas a écrit:

http://livedoor.blogimg.jp/maxut/imgs/1/c/1c76fe7a-s.jpg

Dark Contract with the Eternal Darkness
Continuous Trap Card
(1) If there are 2 “D/D” cards in your Pendulum Zone, the effects of your opponent’s Monsters, Spells or Traps cannot be activated, your opponent cannot Tribute Summoned, nor use their monsters as Fusion, Synchro or Xyz Materials.
(2) Once per turn, during your Standby Phase: Take 1000 damage.

Mais oui, mais oui ...

EDIT : La traduction a changé sur ygorganization, ça pique moins du coup.

MACR-JP068(?) 常闇の契約書 Tokoyami no Keikakusho (Dark Contract with the Eternal Darkness)
Continuous Trap Card
(1) While 2 “D/D” cards are in your Pendulum Zone, your opponent cannot target monsters on the field with Spell/Trap effects, nor Tribute monsters on the field for Tribute Summons, nor use monsters on the field as Material for Fusion, Synchro, and Xyz Summons.
(2) Once per turn, during your Standby Phase: Take 1000 damage.

Dernière modification par bloodytagada (30-11-2016 10:55:36)


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#17 30-11-2016 11:37:02

Nightstorm
Viggo

Re: Maximum Crisis (912)

Xerikas a écrit:

Performapal Revue Dancer
Level 3 LIGHT Spellcaster-Type Effect Monster
ATK 800
DEF 800
(1) If you control an opponent’s monster and you control no monsters, you can Special Summon this card (from your hand).
(2) This card can be treated as 2 Tributes for the Tribute Summon of a “Performapal” monster

c'est vraiment ca la traduction ? c'est contradictoire non ?

Dernière modification par Nightstorm (30-11-2016 11:37:48)

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#18 30-11-2016 12:00:21

Xerikas
Dangerous Zombie !

Re: Maximum Crisis (912)

autant pour moi j'ai zappé de corrigé celle la.
c'est pas souvent qu'il y a autant de news un matin en fin de mois comme ça et neoarkadia a été pris de cours et a traduit avec le cul aujourd'hui xD

Dernière modification par Xerikas (30-11-2016 12:00:57)


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#19 30-11-2016 18:37:43

mentali71
Membre

Re: Maximum Crisis (912)

mouais ceux de yusho en monstre sont pas trancscendant

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#20 11-12-2016 10:07:14

Xerikas
Dangerous Zombie !

Re: Maximum Crisis (912)

https://pbs.twimg.com/media/CzYjN6PUsAAp8nD.jpg

Performapal Gatlinghoul
Level 8 DARK Fiend-Type Fusion Effect Monster
ATK 2900
DEF 900
Fusion Materials: 1 “Performapal” monster + 1 Level 5 or higher DARK monster
You can only use the effect of “Performapal Gatlinghoul” once per turn.
(1) If this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card on the field, and if this card was Fusion Summoned by using a Pendulum Monster as Material, you can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster’s original ATK.


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