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#21 14-12-2016 08:36:51

Xerikas
Dangerous Zombie !

Re: Maximum Crisis (912)

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Supreme King Dragon Zarc
Dark Dragon / Fusion / Pendulum / Effect
PS1 LV12 4000/4000
Pendulum Effect:
(1) Fusion, Synchro, and Xyz Monsters your opponent controls cannot activated their effects. (2) Once per turn, when your opponent adds a card(s) to their hand outside of the Draw Phase: You can destroy that card(s).
Monster Effect:
1 Dragon-Type Fusion Monster + 1 Dragon-Type Synchro Monster + 1 Dragon-Type Xyz Monster + 1 Dragon-Type Pendulum Monster
Must be Fusion Summoned, and cannot be Special Summoned by other ways.
(1) If this card is Special Summoned: Destroy all cards your opponent controls.
(2) Cannot be targeted, or destroyed by, an opponent’s card effect.
(3) When this card destroys a monster by battle: You can Special Summon 1 “Supreme King Servant Dragon” monster from your Main Deck or Extra Deck.
(4) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.




Scale 0 et scale 13 incoming :


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Suprem King Gate Zero
Dark Fiend / Pendulum / Effect
PS0 LV7 0/0
Pendulum Effect:
(1) If you control “Supreme King Dragon Zarc”, you take no damage.
(2) Once per turn, if there is a “Supreme King Gate Infinity” in your other Pendulum Zone: You can destroy 2 cards in your Pendulum Zones, and if you do, add 1 “Polymerization” Spell Card or “Fusion” Spell Card from your Deck to your hand.
Monster Effect:
(1) Once per turn: You can target 1 other face-up monster you control; destroy both this card and that card, and if you do, Special Summon 1 Dragon-Type Fusion Monster or Dragon-Type Synchro Monster from your Extra Deck, but its ATK and DEF each become 0, its effects are negated, also it cannot be used as a Material for a Synchro or Xyz Summon.
(2) If this card in your Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


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Supreme King Gate Infinity
Dark Fiend / Pendulum / Effect
PS13 LV7 0/0
Pendulum Effect:
(1) If you control a monster, you cannot Pendulum Summon. This effect cannot be negated.
(2) Once per turn, if you control “Supreme King Dragon Zarc”: You can target 1 face-up monster your opponent controls; gain LP equal to its current ATK.
Monster Effect:
(1) Once per turn: You can target 1 other face-up card you control; destroy both this card and that card, and if you do, Special Summon 1 Dragon-Type Xyz Monster or Dragon-Type Pendulum Monster from your Extra Deck, but its ATK and DEF each become 0, its effects are negated, also it cannot be use as a Material for a Synchro or Xyz Summon.
(2) If this card is destroyed by battle or card effect in the Monster Zone: You can place this card in your Pendulum Zone.


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Supreme King Servant Dragon Darkvrm
Dark Dragon / Pendulum / Effect
PS5 LV4 1800/1200
Pendulum Effect:
(1) Once per turn, if you control no monsters: You can place 1 “Supreme King Gate” Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.
Monster Effect:
You can only use each monster effect of “Supreme King Servant Dragon Darkvrm” once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Supreme King Gate” Pendulum Monster from your Deck to your hand.
(2) If this card is in your Graveyard, and you control no monsters: You can Special Summon this card from your Graveyard.




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Spiral, the Mythic Radiance Dragon
Level 8 Wyrm-Type Normal Monster
ATK 2900
DEF 2900


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Spiral Hold of the Mythic Radiance Dragon
Equip Spell Card
Equip only to a Normal Monster. You can only use the (2) effect of “Spiral Hold of the Mythic Radiance Dragon” once per turn.
(1) The equipped monster gains (5)00 ATK.
(2) When the equipped monster destroys a monster by battle: You can Special Summon 1 “Spiral, the Mythic Radiance Dragon” from your hand, Deck, or Graveyard, and if you do, equip this card to it, then, inflict X00 damage to your opponent.



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Spiral Crash of the Mythic Radiance Dragon
Equip Spell Card
Equip only to a Normal Monster. You can only use the (2) effect of “Spiral Crash of the Mythic Radiance Dragon” once per turn.
(1) If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(2) When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 “Spiral, the Mythic Radiance Dragon” from your hand, Deck, or Graveyard, and if you do, equip this card to it, then, you can change 1 Attack Position monster your opponent controls to Defense Position.


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Deep Whirlpool of the Mythic Radiance Dragon
Normal Trap Card
If the field is “Umi”, you can activate this card from your hand.
[(1) If you only control Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; it loses X00 ATK and DEF, also its effects are negated. These changes lasts until the end of this turn.]
(2) You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 “Mythic Radiance Dragon” Equip Spell Card from your hand or Graveyard to that target.


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Clashing Whirlpool of the Mythic Radiance Dragon
Normal Trap Card
If the field is “Umi”, you can activate this card from your hand.
(1) If you only control Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it.
(2) You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip all “Mythic Radiance Dragon” Equip Spell Cards on the field that are correct equips to that target.


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Pacifis, City of Mythic Radiance
Field Spell Card
(This card is always treated as “Umi”.)
During the turn you activate any of this card’s effects, you cannot Normal or Special Summon Effect Monsters.
(1) Once per turn, if you Normal or Special Summon exactly 1 Normal Monster: You can add 1 “Mythic Radiant Dragon” card from your Deck to your hand.
(2) If you control no Tokens, and your opponent activates a card or effect: You can Special Summon 1 “Mythic Radiant Dragon Token” (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).

Dernière modification par Xerikas (14-12-2016 18:08:29)


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#22 14-12-2016 17:46:39

mentali71
Membre

Re: Maximum Crisis (912)

oh lala sa va faire tres mal le supportzarc

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#23 14-12-2016 17:51:04

Xerikas
Dangerous Zombie !

Re: Maximum Crisis (912)

ou pas


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#24 14-12-2016 18:16:26

mentali71
Membre

Re: Maximum Crisis (912)

@xerikas je parlais en combo avec pendulum evolution le structure deck moi

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#25 14-12-2016 18:30:50

Xerikas
Dangerous Zombie !

Re: Maximum Crisis (912)

mentali71 a écrit:

@xerikas je parlais en combo avec pendulum evolution le structure deck moi

ça change pas mon propos.
C'est loin d'être un truc top tier (sauf si les banlist font en sorte que le produit le soit)


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#26 16-12-2016 16:46:12

Xerikas
Dangerous Zombie !

Re: Maximum Crisis (912)

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Duelist Alliance
Normal Spell Card
You can only activate “Duelist Advent” once per turn.
(1) If there is a card in your or your opponent’s Pendulum Zone: You can add 1 “Pendulum” Pendulum Monster or “Pendulum” Spell/Trap Card from your Deck to your hand.



(Je citerais Card Kingdom : Tsuuuuuéééééééééééééééééééééééééééééééééééééééééé)



https://i2.wp.com/ygorganization.com/wp … .jpg?ssl=1

Etheral Wyrmterfall
Normal Trap Card
(1) Activate 1 of the following effects.
● Add 1 Wyrm-Type monster from your Deck to your hand.
● Send any number of Wyrm-Type monsters from your hand or face-up on your side of the field to the Graveyard; draw cards equal to the number of monsters you sent to the Graveyard+1.




https://i1.wp.com/ygorganization.com/wp … .jpg?ssl=1

Draius III, the True Dracoknight
Level 6 EARTH Wyrm-Type Effect Monster
ATK 2100
DEF 2800
If this
You can Tribute a Continuous Spell/Trap Card to Tribute Summon (but not Set) this card.
(1) If this face-up card that was Tribute Summoned leaves the field: You can Special Summon 1 “True Draco” or “True King” monster from your Deck in face-up Defense Position.
(2) “True Draco” or “True King” monsters on the field, except this card, cannot be targeted or destroyed by the effects of your opponent’s cards.


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#27 16-12-2016 17:13:25

Nanonym
Card'Advantage - Rennes

Re: Maximum Crisis (912)

Xerikas a écrit:

https://i0.wp.com/ygorganization.com/wp-content/uploads/2016/12/Duelist-Advent.jpg?ssl=1

Duelist Alliance
Normal Spell Card
You can only activate “Duelist Advent” once per turn.
(1) If there is a card in your or your opponent’s Pendulum Zone: You can add 1 “Pendulum” Pendulum Monster or “Pendulum” Spell/Trap Card from your Deck to your hand.

Plait-il ?

Dernière modification par Nanonym (16-12-2016 17:13:45)

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#28 16-12-2016 18:53:07

Nightstorm
Viggo

Re: Maximum Crisis (912)

Xerikas a écrit:

https://i0.wp.com/ygorganization.com/wp-content/uploads/2016/12/Duelist-Advent.jpg?ssl=1

Duelist Alliance
Normal Spell Card
You can only activate “Duelist Advent” once per turn.
(1) If there is a card in your or your opponent’s Pendulum Zone: You can add 1 “Pendulum” Pendulum Monster or “Pendulum” Spell/Trap Card from your Deck to your hand.

s'il n'est pas en secret, je suis preneur

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#29 16-12-2016 18:53:19

Gladiator James N€PHT¥$
Øt!$t' T€AM member

Re: Maximum Crisis (912)

Abductor sisi smile

Masterpiece va enfin servir à quelque chose ?


N€PHT¥$™ We do not play the same game...

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#30 16-12-2016 19:04:49

Yarzo
globe trotteur pkmn

Re: Maximum Crisis (912)

Wtf la carte je reve


Quand tout espoir semble perdu.
Quand la défaite semble inévitable, que seul une situation précise peux te sauver.
Fait confiance à ton adversaire, il va t'aider à t'en sortir.
http://i56.servimg.com/u/f56/18/40/40/97/image10.jpg

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#31 16-12-2016 19:35:38

Bomboleriot
La négation de la vie devenue visible

Re: Maximum Crisis (912)

C'est quoi ce design de dingo xd


Aussi éligible :
Vierge de fer / Bonjour / Voici
"The best thing about Yugioh is half the time you don't have to win, the other guy will just play so bad that you will win by default." - Wakeel

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#32 16-12-2016 23:47:11

Supersonic18
Membre

Re: Maximum Crisis (912)

Gladiator James N€PHT¥$ a écrit:

Abductor sisi smile

Masterpiece va enfin servir à quelque chose ?

Masterpeace se sort avec un combo de 2 cartes.

Le field pour draco (dans Maximum Crisis) + Boite d'amis = Tuto Masterpeace + spé. Vector et Master depuis le Deck, avec dans le meilleur des cas une normale summon restante (si B. d'amis pop depuis la main) + une invocation pendule.

Si on combine avec metalphose, dans ce cas la pour optimiser le combo on peut jouer Zombouaf. On pop Zombouaf avec le field ou un metalphose, il spé. boite d'amis du deck et ensuite il suffit de le pop.

Dernière modification par Supersonic18 (16-12-2016 23:50:18)


The Next Challenger!

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#33 17-12-2016 09:51:56

Xerikas
Dangerous Zombie !

Re: Maximum Crisis (912)

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MACR-JP008
Speedroid Five-Six Plane
Level 5 WIND Machine-Type Effect Monster
1800 ATK
0 DEF
You can only use the (1)st effect of “Speedroid Five-Six Plane” once per turn.
(1) If a monster(s) is Special Summoned to your side of the field: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except WIND monsters, also Special Summon this card from your hand.
(2) If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; for the rest of this turn, it gains 600 ATK.



https://pbs.twimg.com/media/Cz3QP3eUUAEb_sn.jpg

MACR-JP067
Phantom Knights Wrong Magnering
Normal Trap Card
(1) When an opponents monster declares an attack: negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/DARK/Level 2/0 ATK/0 DEF) with the effect below. (This card is NOT treated as a Trap Card.)
● During either players turn: You can send BOTH this card AND EITHER 1 face-up “The Phantom Knights” monster you control OR 1 face-up “Phantom Knights” Continuous Spell/Trap Card you control to the Graveyard; draw 2 cards.

Dernière modification par Xerikas (17-12-2016 09:52:04)


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#34 18-12-2016 08:36:42

Xerikas
Dangerous Zombie !

Re: Maximum Crisis (912)

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Raidraptor – Étranger Falcon
Rank 5 DARK Winged Beast-Type Xyz Effect Monster
ATK 2000
DEF 2000
Xyz Materials: 2 Level 5 Monsters
(1) While this card has an Xyz Monster attached to it as an Xyz Material, it gains the following effect.
● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK.
(2) If this card in your possession is destroyed by your opponent’s card (by battle or card effect) and sent to your Graveyard: You can target 1 “Raidraptor” Xyz Monster in your Graveyard, except “Raidraptor – Étranger Falcon”; Special Summon that monster, then attach this card to that card as Xyz Material.


https://pbs.twimg.com/media/Cz703FfUsAETXQe.jpg

Double Resonator
Level 1 FIRE Fiend-Type Tuner monster
ATK 0
DEF 0
You can only activate the (2) Effect of “Double Resonator” once per turn.
(1) If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that face-up monster is treated as a Tuner this turn.
(2) During your Main Phase: You can banish this card from your Graveyard, then target 1 Fiend-Type monster you control; that monster is treated as a Tuner this turn


EDIT :

https://pbs.twimg.com/media/Cz8miCcVEAQWyX1.jpg

Farewell
Trap Normal
(1) During your opponent’s Battle Phase: Send 1 Spell Card from your hand to the Graveyard; end the Battle Phase, also negate the effects of all monsters currently face-up on the field until the end of this turn.

Dernière modification par Xerikas (18-12-2016 10:09:23)


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#35 21-12-2016 08:36:31

Xerikas
Dangerous Zombie !

Re: Maximum Crisis (912)

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Ariel, Priestess of Nekroz
Level 4 WATER Psychic-Type Effect Monster
ATK 1000
DEF 1800
You can only use the (2)nd effect of “Ariel, Priestess of Nekroz” once per turn.
(1) Once per turn: You can reveal any number of “Nekroz” cards from your hand to your opponent; until the end of the turn, increase OR decrease this card’s Level by the number of cards shown.
(2) If this card is Tributed by an effect: You can add 1 “Nekroz” monster from your Deck to your hand, except a Ritual Monster.


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Performapal Drago Remora
Level 4 WATER Dragon-Type Pendulum Effect Monster
ATK 1700
DEF 1000
Pendulum Scale: 5
Pendulum Effect:
(1) Once per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; during that turn, if monster battles an opponent’s monster, banish that opponent’s monster after damage calculation.
Monster Effect:
Other Dragon-Type monsters you control gain 500 ATK and cannot be destroyed by effects.


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#36 25-12-2016 10:39:05

Xerikas
Dangerous Zombie !

Re: Maximum Crisis (912)

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Great Fortress Zelos
Field Spell Card
(1) When this card is activated: You can add 1 “Boss Rush” from your Deck to your hand.
(2) “B.E.S.” monsters and “Big Core” you control gain 500 ATK and DEF, also they cannot be targeted, or destroyed by, an opponent’s card effect.
(3) Once per turn: You can Special Summon 1 “B.E.S.” monster or “Big Core” from your hand.
(4) If a “B.E.S.” monster or “Big Core” is Normal or Special Summoned to your field: You can place 1 Counter that can be used by that monster’s own effect on that monster.


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The Phantom Knights of Cursed Javelin
Rank 2 DARK Warrior-Type Effect Monster
ATK 1600
DEF 0
Xyz Materials: 2 Level 2 monsters
You can only use the effect of “The Phantom Knights of Cursed Javelin” once per turn.
(1) You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; that monster’s ATK becomes 0, also its effects are negated. These changes last until the end of this turn. If this card has a “The Phantom Knights” card as Xyz Material, you can use this effect during either player’s turn.



Performapal Fusegolem (not 100% confirmed)
Level 4 DARK Fiend-Type Pendulum Effect Monster
ATK 1600
DEF 1000
Pendulum Scale 1:
Pendulum Effect:
(1) Once per turn, if a monster is Fusion Summoned to your field: You can add 1 “Performapal”, “Odd-Eyes”, or “Magician” Pendulum Monster to your hand, from either your Graveyard or from amongst face-up Pendulum Monsters in your Extra Deck.
Monster Effect:
(1) Once, during the Main Phase, if this card was Pendulum Summoned this turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card, but the other Materials must all be Dragon-Type monsters.



Celestial Crusade of the Zefra
Normal Trap Card
You can only activate 1 “Celestial Crusade of the Zefra” per turn. If there are 2 “Zefra” cards in your Pendulum Zones, you can activate this card from your hand.
(1) Target 1 “Zefra” card you control and 1 card your opponent controls; destroy them.



Dinomist Howling
Continuous Trap Card
(1) When this card is activated: You can place up to 2 “Dinomist” Pendulum Monsters from your Deck to your Pendulum Zones, also you cannot Pendulum Summon monsters for the rest of this turn, except “Dinomist” monsters.
(2) Once per turn, if this card is already face-up: You can Tribute 1 “Dinomist” monster, then target 1 card your opponent controls; return it to the hand.



EDIT : BES qui saute 45 tiers avec 1 seule carte xD

Dernière modification par Xerikas (25-12-2016 11:05:21)


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#37 25-12-2016 12:14:03

mentali71
Membre

Re: Maximum Crisis (912)

oui mais sa suffira pas je pense le terrain pour que sa top

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#38 25-12-2016 12:36:40

c3dr!c
Membre

Re: Maximum Crisis (912)

Le piège continu Dinomist est vraiment super (pour l'effet) le point négatif c'est justement que c'est un piège ça aurait été une magie (continue ou pas) le deck aurait été un peu plus rapide. smile

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#39 26-12-2016 01:46:24

AzaZel
aka Tomby

Re: Maximum Crisis (912)

Le terrain BES est quand même sacrément cheat


"I wasn't asking you, because frankly, you're not the best at thinking for yourself."
-----
"I'd rather have a dildo and throw it at my opponent than play 50 card deck with 3 upstart. That's beyond retarded, and so is playing above 40
Stop"

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#40 26-12-2016 08:10:56

Supersonic18
Membre

Re: Maximum Crisis (912)

Ben c'est les fameuses cartes 4 en 1, les memes que Dragon Ruler / Saqlifice qui font un paquet a elles seules


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