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#1 30-10-2017 08:20:10

Xerikas
Crocodile in Rogue ! ORAAAAAAA !!!

Deckbuild Pack : Dark Savers

Release Date: February 24th, 2018

Contains cards for building 3 different theme Decks straight from the pack

The pack also contains generic cards that help support these kinds of Decks.


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#2 15-01-2018 08:29:43

Xerikas
Crocodile in Rogue ! ORAAAAAAA !!!

Re: Deckbuild Pack : Dark Savers

pack art : https://www.yu-gi-oh.jp/images/news/186 … RKjWjh.png

1er archetype du pack : Skyfang Brigade




https://i2.wp.com/ygorganization.com/wp … .png?ssl=1

Lafarl, Hero of the Skyfang Brigade
Light Dragon / Effect
LV8 2800/2200
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can activate this effect; excavate cards from the top of your Deck, equal to the number of “Skyfang Brigade” monsters you control with different names, except “Lafarl, Hero of the Skyfang Brigade”, add 1 of the excavated cards to your hand, and shuffle the others into the Deck.
(2) When an opponent’s monster effect is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.



https://i2.wp.com/ygorganization.com/wp … .png?ssl=1

Recon, Skyscout of the Skyfang Brigade
Wind Beast / Effect
LV2 1000/500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Recon, Skyscout of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 Set card on the field; destroy it.


Donpa, Marksman of the Skyfang Brigade
Wind Beast / Effect
LV2 500/1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Donpa, Marksman of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 face-up card on the field; destroy it.



https://i1.wp.com/ygorganization.com/wp … .png?ssl=1

Blavo, Fighter of the Skyfang Brigade
Fire Reptile / Effect
LV4 1900/200
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Blavo, Fighter of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can activate this effect; all “Skyfang Brigade” monsters on the field gain 500 ATK/DEF until the end of this turn.


Beat, Swordman of the Skyfang Brigade
Earth Warrior / Effect
LV3 1200/500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Beat, Swordsman of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can add 1 “Skyfang Brigade” monster from your Deck to your hand, except “Beat, Swordsman of the Skyfang Brigade”.



https://i0.wp.com/ygorganization.com/wp … .png?ssl=1

Wiz, Sage of the Skyfang Brigade
Water Spellcaster / Effect
LV7 1600/2800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can gain 500 LP for each “Skyfang Brigade” monster with a different name you control, except “Wiz, Sage of the Skyfang Brigade”.
(2) When an opponent’s Spell/Trap Card is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.


Sajita, Solitary of the Skyfang Brigade
Wind Wind Beast / Effect
LV5 1200/2400
You can only use this card name’s (1) effect once per turn.
(1) If this card is Special Summoned: You can inflict 500 damage to your opponent for each “Skyfang Brigade” monster with a different name you control.
(2) Your opponent cannot target “Skyfang Brigade” monsters you control for an attack, except this one.



https://i2.wp.com/ygorganization.com/wp … .png?ssl=1

Skyfang Brigade Training
Continuous Trap Card
You can only use this card name’s (1) effect once per turn.
(1) If a “Skyfang Brigade” monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monsters; Special Summon 1 “Skyfang Brigade” monster from your Deck whose Level is lower than the original Level of that monster.


Dragon Airship – Fandra
Field Spell Card
(1) Before you draw during your Draw Phase: You can add 1 “Skyfang Brigade” monster from your Deck to your hand instead of drawing.
(2) If you control 5 “Skyfang Brigade” monsters with different names: You can send this card from your Field Zone to the GY; destroy all cards your opponent controls, but your opponent takes no further damage until the end of this turn.



mon avis :

Art très cool (furry pirates)
mécanique cool aussi (un peu ennuyeuse mais bon)
viabilité 0 par contre

je vomis ma main pour faire des trucs mais j'ai pas de solution si board wipe ? en 2018 ? c'est chaud hmm


chui plus interessé par l'archetype du Shawapouf/shaiapouf au look vampire et de la blondasse en armure guedin par contre

EDIT : je prie pour que le blondinet soit carrement de l'archetype vampire en fait. ils ya quelques codes visuels qui le laisse penser

Dernière modification par Xerikas (15-01-2018 09:09:37)


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#3 15-01-2018 08:57:49

Tsukide
Membre

Re: Deckbuild Pack : Dark Savers

En fait tout se joue sur Beat pour que ce soit sympa, tu l'as pas c'est le chaos, une carte de tuto ne ferait pas de mal. Curieux de voir la suite du pack

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#4 15-01-2018 19:03:19

Nightstorm
Viggo

Re: Deckbuild Pack : Dark Savers

Xerikas a écrit:

mon avis :

Art très cool (furry pirates)
mécanique cool aussi (un peu ennuyeuse mais bon)
viabilité 0 par contre

je vomis ma main pour faire des trucs mais j'ai pas de solution si board wipe ? en 2018 ? c'est chaud hmm

Tu peux etre plus précis sur les partie en gras ? J'avoue n'avoir pas compris...

Pour ma part, je me plains plutot des stats des bas LV. Je m'attendais à un peu plus de puissance, et dommage qu'il n'y a pas (pour l'instant), un LV1 pour bien débuter l'ensemble.
La mécanique est intéressante car il n'y a pas de restriction d'invocation (hormis lui-meme). Mais il faut voir sur la durée si c'est bien ou pas

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#5 15-01-2018 21:00:11

Supersonic18
Membre

Re: Deckbuild Pack : Dark Savers

Xerikas a écrit:

Release Date: February 24th, 2018

Contains cards for building 3 different theme Decks straight from the pack

The pack also contains generic cards that help support these kinds of Decks.

Ah parce que l'on build encore en 2018? Haha!

Les artworks sont bien sympathiques ceci dit, mais les gameplays deviennent de plus en plus fades je trouve. Puissant mais fade...


The Next Challenger!

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#6 16-01-2018 10:02:39

Xerikas
Crocodile in Rogue ! ORAAAAAAA !!!

Re: Deckbuild Pack : Dark Savers

Nightstorm a écrit:

Xerikas a écrit:

mon avis :

Art très cool (furry pirates)
mécanique cool aussi (un peu ennuyeuse mais bon)
viabilité 0 par contre

je vomis ma main pour faire des trucs mais j'ai pas de solution si board wipe ? en 2018 ? c'est chaud hmm

Tu peux etre plus précis sur les partie en gras ? J'avoue n'avoir pas compris...

Le deck à un strategie de monstre qui invoque monstre qui invoque monstre etc...
ça demande, deja, d'avoir une main full monstre, mais aussi de vider ta main avec toutes tes monstres pour pouvoir faire tes effets de control.

Mais ce genre de strategie c'est vraiment trop dependant de la norm. Ta norm est bloqué, c'est fin de tour. Et si ta norm est pas bloquée, un torrential/dark hole/raigeki/etc bien placé et c'est terminé.
Le pack précédent avait deja un deck bien trop dependant de la norm (Magibullet) mais qui avait une strategie bien plus viable une fois lancée je trouve.

Et en plus d'être dépendant de la norm, les strategies monstre/monstre/monstre ça demande de pouvoir lock ou se proteger d'une maniere ou d'une autre.
le deck n'a aucune protection à part les 2 boss qui annule eff de monstre ou M/P. et je vois aucun moyen de sortir les 2 T0. le mieux que tu puisse faire c'est commencé avec Beat + un 2eme (hors boss) pour tuto un des boss avec beat quand tu va spé le 2eme, et le 2eme ira spé le boss cherché. mais ça va pas plus loin.
Si rescue cat n'annulait pas les effets, ou si obedience schooled te lockait pas sur Beast en plus, t'aurai pu open rescue cat/obedience (pour spé recon et donpa) + les 2 boss, mais bon voila.
Et encore il faut toutes les discard qui vont avec.

le terrain est vraiment trop lent est n'est actif qu'un tour après activation à moins d'avoir open 5 monstres different + field en étant 2eme.

Pour marcher, le deck devrait être capable de faire monstre monstre monstre etc... tout en étant sur de pouvoir sortir les 2 boss, tout en ayant aussi un moyen de reremplir la main avec des monstres pour discard (Lafarl en rajoute 1 avec son propre effet sur la fin du combo. wow super)

le deck me fait beaucoup penser à Yosenju, mais avec l'inconvenient de laisser ses monstres sur le terrain (ce qui est presque un comble quand on y pense...)


EDIT : à la limite vu que Lafarl est LIGHT et son (1) s'active sur n'importe quel spé. engine brilliant fusion pour avoir une norm en plus + carte de reborn pour spé Lafarl du cim, mais *yawn* j'en baille d'avance quoi.

Dernière modification par Xerikas (16-01-2018 11:39:26)


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#7 17-01-2018 09:40:47

Yarzo
globe trotteur vers les worlds

Re: Deckbuild Pack : Dark Savers

y a 2 bete lv2 donc acces possible a obediance, donc à voir si le deck à aucune open non défensif.


Quand tout espoir semble perdu.
Quand la défaite semble inévitable, que seul une situation précise peux te sauver.
Fait confiance à ton adversaire, il va t'aider à t'en sortir.
http://i56.servimg.com/u/f56/18/40/40/97/image10.jpg

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#8 17-01-2018 11:30:25

Xerikas
Crocodile in Rogue ! ORAAAAAAA !!!

Re: Deckbuild Pack : Dark Savers

Yarzo a écrit:

y a 2 bete lv2 donc acces possible a obediance, donc à voir si le deck à aucune open non défensif.

ça lock sur beast pour le tour Obedience, c'est chiant hmm


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#9 31-01-2018 12:17:02

Xerikas
Crocodile in Rogue ! ORAAAAAAA !!!

Re: Deckbuild Pack : Dark Savers

https://pbs.twimg.com/media/DU3GzxSVoAAcxGB.jpg

Al Dhampir – Vampire Sheridan
Dark Zombie / Xyz / Effect
RK6 2600/1000
2+ Level 6 monsters
If you Xyz Summon this card by using a monster that is owned by your opponent as Xyz Material, that monster’s Level is treated as 6.
(1) Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; send it to the GY.
(2) Once per turn, if a monster(s) on the field is sent to your opponent’s GY by a card effect, or is destroyed by battle and sent to your opponent’s GY: You can detach 1 Xyz Material from this card; Special Summon 1 of that monster(s) to your field in Defense Position.


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#10 01-02-2018 00:08:26

Gladiator James N€PHT¥$
Øt!$t' T€AM member

Re: Deckbuild Pack : Dark Savers

https://static.zerochan.net/Schneizel.el.Britannia.full.27927.jpg
Ils vont devoirs faire une morsure du vampire mind control


N€PHT¥$™ We do not play the same game...

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#11 01-02-2018 02:15:50

Yarzo
globe trotteur vers les worlds

Re: Deckbuild Pack : Dark Savers

il ressemble tellement au frere de lelouch ahahah.


Quand tout espoir semble perdu.
Quand la défaite semble inévitable, que seul une situation précise peux te sauver.
Fait confiance à ton adversaire, il va t'aider à t'en sortir.
http://i56.servimg.com/u/f56/18/40/40/97/image10.jpg

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#12 13-02-2018 09:09:33

Xerikas
Crocodile in Rogue ! ORAAAAAAA !!!

Re: Deckbuild Pack : Dark Savers

https://pbs-0.twimg.com/media/DV5n3lBVQ … format=jpg

Helmer, Helmsman of the Skyfang Brigade
Water Aqua / Effect
LV3 0/2000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Helmer, Helmsman of the Skyfang Brigade”.
(2) If another “Skyfang” monster(s) is Special Summoned to your field while this card is already face-up: You can discard 1 “Skyfang Brigade” card; draw 1 card.


not bad.
mais toujours ennuyeux de ouf.


EDIT :


https://pbs.twimg.com/media/DV6JgrVU8AEjnRS.jpg:large

Seal, Staff Officer of the Skyfang Brigade
Level 4 DARK Beast-Warrior Effect Monster
ATK 1600
DEF 1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Seal, Staff Officer of the Skyfang Brigade”.
(2) While this card is currently in a Monster Zone, if another “Skyfang Brigade” monster is Special Summoned to your field, other than this card: You can target 1 “Skyfang Brigade” monster in your GY; add that monster to your hand.



https://pbs.twimg.com/media/DV6JytkV4AAFIMR.jpg:large

Dyna, Champion of the Skyfang Brigade
Level 6 EARTH Beast-Warrior Effect Monster
ATK 2500
DEF 1400
You can only use the (1)st effect of this card’s name once per turn.
(1) If this card is Special Summoned: You can banish a number of cards from your opponent’s GY equal to the number of different “Skyfang Brigade” monsters you control.
(2) While this card is currently in the Monster Zone, your opponent cannot target other “Skyfang Brigade” monsters for an attack.

Dernière modification par Xerikas (13-02-2018 17:45:04)


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#13 14-02-2018 12:53:09

Xerikas
Crocodile in Rogue ! ORAAAAAAA !!!

Re: Deckbuild Pack : Dark Savers

https://www.yu-gi-oh.jp/images/news/213 … 2RYDO7.png

Brandish Maiden Rei
Dark Warrior / Effect
LV4 1500/1500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) (Quick Effect): You can Tribute this card; Special Summon 1 “Brandish Maiden” monster from your Extra Deck to an Extra Monster Zone.
(2) While this card is in your GY, if a face-up “Brandish Maiden” Link Monster you control leaves the field by an opponent’s card effect, or is destroyed by battle: You can Special Summon this card.


Brandish Maiden Shizuku
Water Machine / Link / Effect
Link 1 1500 / TR
1 “Brandish Maiden” monster, except a WATER monster
You can only Special Summon “Brandish Maiden Shizuku” once per turn.
(1) Monsters your opponent controls loses 100 ATK/DEF for each Spell Card in your GY.
(2) Once per turn, during the End Phase, if this card was Special Summoned during this turn: You can add 1 “Brandish” Spell Card from your Deck to your hand that does not share a name with a card in your GY.


Brandish Maiden Kagari
Fire Machine / Link / Effect
Link 1 1500 / TL
1 “Brandish Maiden” monster, except a FIRE monster
You can only Special Summon “Brandish Maiden Kagari” once per turn.
(1) If this card is Special Summoned: You can target 1 “Brandish” Spell Card in your GY; add it to your hand.
(2) This card gains 100 ATK for each Spell Card in your GY.



https://www.yu-gi-oh.jp/images/news/213 … xLGWVF.png

Brandish Skill Afterburner
Spell Normal
(1) If there is no monster in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if there are 3 or more Spell Cards in your GY, you can destroy 1 Spell/Trap Card on the field.


Brandish Start-Up Engage
Spell Normal
(1) If there is no monster in your Main Monster Zone: Add 1 “Brandish” card from your Deck to your hand, except “Brandish Start-Up Engage”, then, if there are 3 or more Spell Cards in your GY, you can draw 1 card.


https://www.yu-gi-oh.jp/images/news/213 … YFuBaO.png

Brandish Mecha Shark Cannon
Spell Quick-Play
(1) If there is no monster in your Main Monster Zone: Target 1 monster in your opponent’s GY; banish it. If there are 3 or more Spell Cards in your GY, you can Special Summon it to your field instead of banishing it, but it cannot attack.

Brandish Mecha Widow Anchor
Spell Quick-Play
(1) If there is no monster in your Main Monster Zone: Target 1 Effect Monster on the field; negate that monster’s effects until the end of this turn, then, if there are 3 or more Spell Cards in your GY, you can take control of that monster until the End Phase.



https://www.yu-gi-oh.jp/images/news/213 … TJw1Nj.png

Brandish Mecha Hornet Bit
Spell Quick-Play
(1) If there is no monster in your Main Monster Zone: Special Summon 1 “Brandish Maiden Token” (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position. It cannot be Tributed. If there are 3 or more Spell Cards in your GY, that token’s ATK/DEF each become 1500.

Brandish Skill Jamming Wave
Spell Normal
(1) If there is no monster in your Main Monster Zone: Target 1 Set Spell/Trap Card on the field; destroy it, then, there are 3 or more Spell Cards in your GY, you can destroy 1 monster on the field.


https://www.yu-gi-oh.jp/images/news/213 … 5f2A6O.png

Brandish Airspace Area Zero
Spell Field
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 other card you control; excavate the top 3 cards of your Deck, and you can add 1 excavated “Brandish” card to your hand, shuffle the other cards into the Deck. If a “Brandish” card(s) was excavated, send that target to the GY.
(2) If this card is sent from the Field Zone to the GY by a card effect: You can Special Summon 1 “Brandish Maiden” monster from your Deck.

Brandish Mechanism Multi-Roll
Spell Continuous
(1) Once per turn: You can target 1 other card you control; send that target to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations until the end of this turn.
(2) Once per turn, during the End Phase: You can Set a number of “Brandish” Spell Cards with different names from your GY to your field, up to the number of “Brandish” Spell Cards you activated during this turn while this card was face-up, but banish them if they leave the field.


https://pbs.twimg.com/media/DV_MVpuU8AAViVJ.jpg:large

Brandish Mecha Eagle Booster
Spell Quick-Play
(1) If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; until the end of this turn, that target is unaffected by card effects, except its own, also if there are 3 or more Spell Cards in your GY, it cannot be destroyed by battle until the end of this turn.

Dernière modification par Xerikas (14-02-2018 12:54:43)


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#14 14-02-2018 20:55:32

Tsukide
Membre

Re: Deckbuild Pack : Dark Savers

Après Code geass c'est au tour d'Evangelion d'avoir son archétype? Très beau et plutôt fort sur le papier, avec un petit air Zoodiac sur le fond.

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#15 15-02-2018 08:21:06

Xerikas
Crocodile in Rogue ! ORAAAAAAA !!!

Re: Deckbuild Pack : Dark Savers

Tsukide a écrit:

Après Code geass c'est au tour d'Evangelion d'avoir son archétype? Très beau et plutôt fort sur le papier, avec un petit air Zoodiac sur le fond.

je m'y connais pas du tout mais d'après ce que je peux lire ça s'inspire/ressemble à infinite stratos ?

sur le papier c'est un truc à la invoked. 1 seul main + un support generique a mixer avec le reste. à voir comment ça se developpe parce que la plupart des mp demande de pas avoir de monstre en main zone et c'est relou



EDIT :

derniere carte Skyfang Brigade :


http://www.yugioh-card.com/japan/topics … 0215pm.jpg

Skyfang Brigade Strong Winds
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1)Target 1 Skyfang monster in your graveyard: special Summon that monster in face-up defense position.

Dernière modification par Xerikas (15-02-2018 10:43:24)


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#16 15-02-2018 12:23:07

Tsukide
Membre

Re: Deckbuild Pack : Dark Savers

Je connais pas non plus, j'ai vu Rei + mecha like ça m'a fait pensé à Evangelion direct à vrai dire x)
C'est clair que le deck est destiné à se mix avec autre chose, après la mécanique bien qu'handicapante est comblé par des spells bien fumés et activable plusieurs fois par tour et le main monster qui se reborn + link durant le tour adverse ça peut éventuellement eviter de se faire kill par les decks aggro. Du bon gros potentiel je trouve.

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#17 15-02-2018 17:36:48

mentali71
Membre

Re: Deckbuild Pack : Dark Savers

IS stratos c'est lhistoire d'un gars qui a un mecha alors que normalement c'est les filles ( oui je l'ai regarder 2 fois )

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#18 16-02-2018 08:49:28

Xerikas
Crocodile in Rogue ! ORAAAAAAA !!!

Re: Deckbuild Pack : Dark Savers

https://scontent-mrs1-1.xx.fbcdn.net/v/ … e=5B26BBBB

Brandish Mechanoid - Hercules Base
Equip Spell Card
Activate only if you control no monsters in your Main Monster Zone.
(1) The equipped monster cannot attack directly, but can make 2 attacks on monsters during each Battle Phase.
(2) If the equipped monster destroys a monster by battle and there are 3 or more Spell Cards in your GY: Draw 1 card.
(3) If this card is sent from the field to the GY by a card effect: You can target up to 3 "Brandish" cards in your GY, except "Brandish Mechanoid Hercules Base"; shuffle them into the Deck.


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#19 21-02-2018 10:15:03

Xerikas
Crocodile in Rogue ! ORAAAAAAA !!!

Re: Deckbuild Pack : Dark Savers

https://i1.wp.com/beyondtheduel.com/wp- … =442%2C640

Vampire Familiar
Dark Zombie / Effect
LV1 500/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can pay 500 LP; add 1 “Vampire” monster from your Deck to your hand, except “Vampire Familiar”.
(2) If this card is in your GY: You can send 1 “Vampire” card from your hand or face-up from your field to the GY; Special Summon this card from the GY, but banish it if it leaves the field.


https://i0.wp.com/beyondtheduel.com/wp- … =442%2C640

Vampire Brood
Dark Zombie / Effect
LV2 1200/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned: You can pay 500 LP; add 1 “Vampire” Spell/Trap Card from your Deck to your hand.
(2) If this card is in your GY: You can send 1 “Vampire” card from your hand or face-up from your field to the GY; Special Summon this card from the GY, but banish it if it leaves the field.


https://i0.wp.com/beyondtheduel.com/wp- … =640%2C451

Vampire Fräulein
Dark Zombie / Effect
LV5 600/2000
You can only use this card name’s (1) effect once per turn.
(1) When a monster delcares an attack: You can Special Summon this card from your hand in Defense Position.
(2) Once per damage calculation, when a Zombie monster you control battles an opponent’s monster: You can pay LP in multiples of 100 (max. 3000); that monster you control gains ATK/DEF equal to the amount you paid during that damage calculation only.
(3) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.


https://i2.wp.com/beyondtheduel.com/wp- … =440%2C640

Vampire Grimson
Dark Zombie / Effect
LV5 2000/1400
(1) If a monster(s) you control would be destroyed by battle or an opponent’s card effect, you can pay 1000 LP for each of those monster(s) instead.
(2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.


https://i2.wp.com/beyondtheduel.com/wp- … =441%2C640

Vampire Scargelet
Dark Zombie / Effect
LV6 2200/2200
You can only use this card name’s (1) effect once per turn.
(1) If this card is Normal/Special Summoned: You can pay 1000 LP, then target 1 “Vampire” monster in your GY, except “Vampire Scargelet”; Special Summon it, but it cannot attack during this turn.
(2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.


https://i2.wp.com/beyondtheduel.com/wp- … =441%2C640

Vampire Red Baron
Dark Zombie / Effect
LV6 2400/1000
(1) Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other “Vampire” monster you control; switch control of those 2 monsters.
(2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.


https://i1.wp.com/beyondtheduel.com/wp- … =439%2C640

Vampire Desire
Spell Normal
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
-Target 1 face-up monster you control; send 1 “Vampire” monster with a different Level than that monster from your Deck to the GY, and if you do, that target’s Level becomes the same as that sent monster’s Level, until the end of this turn.
-Target 1 “Vampire” monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon that target.


https://i0.wp.com/beyondtheduel.com/wp- … =442%2C640

Vampire Territory
Spell Continuous
(1) Once per turn: You can pay 500 LP; for the rest of this turn, during the Main Phase, you can Normal Summon 1 “Vampire” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) If a “Vampire” monster you control inflicts battle damage to your opponent: Gain that much LP.


https://i0.wp.com/beyondtheduel.com/wp- … =440%2C640

Vampire Awake
Trap Normal
You can only activate 1 card with this card’s name per turn.
(1) Special Summon 1 “Vampire” monster from your Deck, but destroy it during the End Phase of this turn.


https://i0.wp.com/beyondtheduel.com/wp- … =439%2C640

Vampire Domination
Trap Counter
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Vampire” monster, when a monster effect, or a Spell/Trap Card is activated: Negate that activation, and if you do, destroy it, then, if that destroyed card was a monster, gain LP equal to its original ATK.




Je pense pas que ça sera uber fort mais j'aime beaucoup ce qu'ils ont fait avec l'archetype.

Dernière modification par Xerikas (21-02-2018 14:05:05)


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#20 21-02-2018 12:23:21

Tsukide
Membre

Re: Deckbuild Pack : Dark Savers

Yep ça colle bien avec le thème et y'a moyen de faire des trucs vraiment cool, ça m'a l'air bien plus fluide que le dernier support vampire en date.

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