Legendary Knight Timaeus
Cannot be Normal Summoned/Set. Must be Special Summoned with “Legend of Heart”, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. When this card is targeted for an attack: You can target 1 Spell Card in your Graveyard; Set that target.
DARK Level 3
ATK 1000 DEF 700
During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard.
DARK Level 8
ATK 2900 DEF 2500
"Dark Magician" + 1 Dragon-Type monster
Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Target any number of Spell Cards in any Graveyard(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target.
Dark Magician Girl the Dragon Knight
DARK Level 7
ATK 2600 DEF 1700
"Dark Magician Girl" + 1 Dragon-Type monster
Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 card from your hand to the Graveyard, then target 1 face-up card on the field; destroy that target.
The Eye of Timaeus
(This card is also always treated as "Legendary Dragon Timaeus".)
Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as a Fusion Material Monster, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.
Legend of Heart
Normal Spell Card
Pay 2000 Life Points and Tribute 1 Warrior-Type monster; banish up to 3 “Legendary Dragon” Spell Cards with different names from your hand or Graveyard, and if you do, Special Summon as many “Legendary Knight” monsters with different names from your hand, deck and/or Graveyard. You can only activate 1 “Legend of Heart” per turn.
When a monster you control inflicts 1500 or less damage to your opponent by a direct attack: Discard your entire hand (min. 1); excavate the top card of your Deck, and if it is a Monster Card, send it to the Graveyard, and if you do that, inflict 500 damage to your opponent, then repeat this effect up to 7 more times or until you excavate a non-Monster Card. If a non-Monster Card is excavated, place it on top of your Deck. You can only activate 1 "Berserker Soul" per turn.
Normal Trap Card
Special Summon 1 monster from your hand. While it remains on the field, you take no damage. When that monster leaves the field, the opponent wins the Duel.
DARK Level 8
ATK 2500 DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Guardian Eatos" is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 "Dreadscythe" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). When this card is sent from the field to the Graveyard: Send 1 card from your hand to the Graveyard, and if you do, Special Summon this card from the Graveyard.
Celestial Sword – Eatos
Equip Spell Card
(This card is always treated as a “Noble Arms” card.)
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: You can target 1 “Guardian Eatos” you control; it gains 500 ATK for each monster currently banished.
Equip Spell Card
Equip only to “Guardian Dreadscythe”. It gains 500 ATK for each monster in the Graveyard of both players.
Activate this card by discarding 5 cards; Draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
Normal Spell Card
Target any number of monsters in your Graveyard; Special Summon them, and if you do, you lose 1000 Life Points for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.
Sabatiel - The Philosopher's Stone
If you have a "Winged Kuriboh" monster in your Graveyard: Pay half your Life Points; add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand, except "Diffusion Wave-Motion". If this card is in your Graveyard: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your Graveyard, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied) until the end of this turn.
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. Destroy it during the End Phase.
Quick-Play Spell Card
When an attack is declared involved a Fusion Monster you control and an opponent’s monster: The monster you control gains ATK equal to the ATK of the opponent’s monster until the End of the Damage Step. You can only activate 1 “Battle Fusion” per turn.
During either player's Battle Step, when a Fusion Monster you control battles an opponent's Fusion Monster: Target both those Fusion Monsters; negate the attack, and if you do, each player takes damage equal to the combined ATK of both those Fusion Monsters.
2 Machine-Type monsters with the same name
This card can attack your opponent directly.
Ayer’s Rock Sunrise
Normal Spell Card
Target 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all monsters your opponent currently controls lose 200 ATK for each Beast, Plant and Winged-Beast-Type monster currently in your Graveyard. You can only activate 1 “Ayer’s Rock Sunrise” per turn.
Normal Trap Card
When an opponent’s monster declares an attack on an Attack Position monster you control: Make that opponent’s attack a direct attack instead, and inflict damage to your opponent equal to the ATK of the attack target you control. In addition, the monster you control can attack your opponent directly during your next turn.
During damage calculation, if this card battles a FIRE monster: This card gains 1000 ATK during Damage Calculation only. You can banish this card from your Graveyard; Special Summon 1 Level 7 Dragon-Type Normal Monster from your hand or Deck in face-up Defense Position. You can only use this effect of “Carboneddon” once per turn.
EARTH Level 3
ATK 1500 DEF 500
When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can draw 1 card.
When this card is Summoned: You can Special Summon up to 2 “Ra’s Disciple” from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of “Obelisk the Tormentor”, “Slifer the Sky Dragon” or “The Winged Dragon of Ra”. You cannot Special Summon monsters, except by the effect of “Ra’s Disciple”.
Mound of the Bound Creator
Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to your hand.
If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target.
Blackwing – Oroshi the Squall
If you control a “Blackwing” monster, except “Blackwing – Oroshi the Squall”, you can Special Summon this card (from your hand). You can only Special Summon “Blackwing – Oroshi the Squall” this way once per turn. If this card is sent to the Graveyard as a Synchro Material Monster: You can target 1 monster on the field; change its battle position.
Blackwing - Steam the Cloaked
DARK Level 3
ATK 800 DEF 1200
If this face-up card leaves the field: Special Summon 1 "Steam Token" (Aqua-Type/WIND/Level 1/ATK 100/DEF 100). If this card is in your Graveyard: You can Tribute 1 monster; Special Summon this card from the Graveyard. You can only use this effect of "Blackwing - Steam the Cloak" once per Duel. If this card Summoned this way is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Blackwing" monsters.
Blackwing - Hurricane the Tornado
DARK Level 1
ATK 0 DEF 0
Once per turn: You can target 1 Synchro Monster on the field; this card's ATK becomes the same as that target's current ATK, until the end of this turn.
When an opponent's monster declares an attack on a "Blackwing" monster you control: Banish all face-up Attack Position monsters your opponent controls. If you control exactly 3 "Blackwing" monsters (and no other monsters) you can activate this card from your hand.
Black Wing Revenge
Normal Trap Card
When a Winged-Beast-Type monster you control is destroyed and sent to the Graveyard: Special Summon 2 “Blackwing Black Crest Tokens” (DARK/Winged-Beast-Type/Level 2/ATK 0/DEF 800).
When a Synchro Monster(s) you control is destroyed by battle or by a card effect and sent to the Graveyard: Target 1 of those Synchro Monsters; Special Summon from your Extra Deck a Synchro Monster with the same Level and Type as that monster but with a different name. You can only activate 1 "Shadow Impulse" per turn.
When this card on the field is destroyed and sent to the Graveyard: You can Special Summon any number of “Assault Dog” from your Deck.
Negate the effects of your opponent’s Field Spell Cards. Your opponent cannot place counters on the field. Your opponent cannot target other monsters you control for card effects.
When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.
When this card declares an attack: Its ATK becomes half its original ATK, until the end of the Damage Step.
Express Train Trolley Olley
An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
● When it is Xyz Summoned: It gains 800 ATK.
Train Signal Red
When an opponent’s monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by battle.
Equip Spell Card
Equip only to an EARTH Machine-Type monster by banishing 2 Level 10 or higher Machine-Type monsters from your Graveyard, and cannot be equipped by other ways. Its ATK becomes twice its original ATK, also if the equipped monster attack a Defense Position monster, inflict piercing battle damage to the opponent. Other monsters you control cannot attack.
Number 73: Abyss Splash
Number C73: Abyss Supra Splash
WATER Rank 6
ATK 3000 DEF 2000
3 Level 6 monsters
If a monster you control battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; your battling monster gains ATK equal to the ATK of the opponent's monster it is battling, during that damage calculation only. If this card has "Number 73: Abyss Splash" as Xyz Material, it gains this effect.
●This card cannot be destroyed by card effects.
Rank-Up Magic – Quick Chaos
Quick-Play Spell Card
Target 1 “Number” Xyz Monster you control, except a “Number C” monster; Special Summon from your Extra Deck, 1 “Number C” monster with the same number in its name as that target but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)
Number C5: Chaos Chimera Dragon
3 or more Level 6 monsters
This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; This card can attack 1 opponent’s monster immediately. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in the Graveyard(s); shuffle 1 of them into the Deck, and if you do, attach the other to this card as an Xyz Material.
Rank-Up-Magic Admiration of the Thousands
Target 1 or more Xyz Monsters in each Graveyard, all of the same Rank; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than those monsters, and attach those monsters to it as Xyz Materials. You cannot Special Summon other monsters during the turn you activate this card. You can only activate 1 "Rank-Up-Magic Admiration of the Thousands" per turn.
DARK Level 4
ATK 800 DEF 1600
When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You can send that card(s) to the Graveyard, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card is face-up on the field.
FIRE Level 4
ATK 1600 DEF 1000
When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.
WATER Level 4
ATK 1400 DEF 1600
When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can target 1 Spell/Trap they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.
FIRE Level 4
ATK 600 DEF 2000
If you control a "Magic Hand", "Fire Hand", or "Ice Hand", you can Special Summon this card (from your hand).
Number C106: Giant Red Hand
If this card is Normal Summoned or flipped face-up: You can target 1 “Orbital 7″ in your Graveyard: Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine-Type monsters; Special Summon the same number of “Photon” or “Galaxy” monsters from your hand.
Rising Sun Slash
Equip only to a "Utopia" monster. It cannot be destroyed by card effects. Each time an attack is negated, place 1 Rising Sun Counter on this card. The equipped monster gains 500 ATK for each Rising Sun Counter on this card. If the equipped monster you control would detach its Xyz Material to activate its effect, you can treat this card as 1 of the Xyz Materials.
Number Guide 3
Numbers 99 Kibououryuu Hope Dragun / Number 99: Hope Dragun
Rank 10 LIGHT Dragon-Type Xyz Effect Monster
3 Level 10 monsters
You can also Xyz Summon this card by discarding 1 “Rank-Up-Magic” Spell Card and using 1 “Utopia” monster you control as the Xyz Material. (The Xyz Materials attached to that monster also become Xyz Material for this card.)
① Once per turn: You can target 1 “Number” monster in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated.
② When a monster effect targets this card: You can detach 1 Xyz Material from this card; negate that activation, and if you do destroy it.
VJMP Edition 11
Entermate Heitiger (Warrior Tiger)
Entermate Jinrhino (Thunderhino)
DDD Seihaou Kaiser (Caesar the Conqueror)
DD Proud Ogre
DD Proud Chevalier
The 3 DD Cards are Akaba, Reiji’s Cards! And the DD Monsters are used to Pendulum Summon his ace monster, Caesar! And the Entermates are also Reiji’s!
Jump Victory Carnival 2014
Hyoutei Kashin Essha / Essha the Frost Vassal
Level 4 WATER Aqua-Type Effect Monster
(1) If your opponent controls 2 or more cards in their Spell and Trap Card Zones, you can Special Summon this card (from your hand).
Let’s take a look at what’s making these tins so MEGA!
- To start with they’ve upgraded the tins to maximize storage space for Duelists. They’ll weigh in a whooping 15% larger than previous years allowing a lot more storage.
- Each MEGA-Tin includes three 16-card Mega-packs with cards taken from a specially made 274 mega set of a year’s worth of core booster releases. That’s a massive 12 commons, 1 rare, 1 super rare, 1 ultra rare and 1 secret rare card.
- Three variant cards supporting each Mega-Tin’s theme will be included in their respective tins. That’s 2 super rare and 1 never-before-seen rarity… <drum roll> …Platinum Secret Rare version of the Mega-Tin cover monster!!!!!!
- This adds up to a Godzilla of a tin with a total of 51 cards with 12 foils. That’s the highest number of foils ever assembled in a single tin!
- Each Mega-Tin design will be based on two of the more powerful tournament deck themes from the Yu-Gi-Oh! TCG competitive scene – Bujins and Fire Fists.
- Player are certain to want to collect both Mega-Tins so they can place them alongside each other for a truly epic mural of Yu-Gi-Oh! monsters.
- To avoid disappointment getting what you need of this highly anticipated product we recommend you preorder immediately.
15% larger storage tin
51 cards with 12 foils
New rarity card – the Platinum Secret Rare
Both tins draw from popular competitive deck themes – Bujins and Fire Fists
MSRP: $19.99 per tin, $239.88 per case (12 tins)
Release: August 2014
On commence ce topic TCG avec la carte de preview...
Level 5 ATK/2200 DEF/900
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from their Extra Deck for the rest of the turn.
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